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100 years into the future, the city is hot, humid, and stormy. Temperatures have risen–and so have the flood waters. Public infrastructure has been overwhelmed by storms, which are frequent and extreme. Water, while abundant, is often not clean enough to drink or swim in. Despite all of this (or perhaps because of it) the city residents remain active and optimistic. With disaster as their common bond, they rise to the challenge of keeping their cherished city above water.
Lately, however, residents have been having trouble with their memory. After each storm, murmurs of “aquanesia” circulate as more folks seem dazed, disoriented, and forgetful. What is this mysterious aquanesia? Can you find a cure before you too forget?
Created in collaboration with Game Designer Kim Loken and Art Director Bayou Bay, commissioned and produced by Northern Lights.mn
location-based game, public art
Anishinaabe land - Grand Rapids, MN and Dahkóta land - Rochester, MN